Town: Frembrǟvge̜s Sōn Ner

Frembrǟvge̜s Sōn Ner

Frembrǟvge̜s Sōn Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceZde̜ze̜ Moot
RegionStiyāwag Woods
Founded1458
Community LeaderChief Ailudidae Ewell Farrow Gough Criebolri Gunvrish
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3596 m (11797 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population1043
Population Density260 people per km2 (1043 people per mi2)
Town AuraAbjuration
Naming
Native nameFrembrǟvge̜s Sōn Ner
Pronunciation/fremˈbraːvge̜s/ /soːn/
Direct Translation[serious; sincere; earnest] [canoe]
Translation[Not Yet Translated]

Frembrǟvge̜s Sōn Ner (/fremˈbraːvge̜s/ /soːn/ [serious; sincere; earnest] [canoe]) is a subtropical Town located in the Zde̜ze̜ Moot of the Viceroyalty of Rosid.

The name Frembrǟvge̜s Sōn Ner is derived from the Wood Elvish language, as Frembrǟvge̜s Sōn Ner was founded by Ailudidae Ewell Farrow Gough Criebolri, who was culturaly Wood Elven.

Climate

Frembrǟvge̜s Sōn Ner has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Frembrǟvge̜s Sōn Ner receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Frembrǟvge̜s Sōn Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3596 m (11797 ft) above sea level.

Overview

Frembrǟvge̜s Sōn Ner was founded durring the late 15th century in summer of the year 1458, by Ailudidae Ewell Farrow Gough Criebolri. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ailudidae Ewell Farrow Gough Criebolri.

Frembrǟvge̜s Sōn Ner was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Frembrǟvge̜s Sōn Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Frembrǟvge̜s Sōn Ner is is constructed arround a semi-circular spacious flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Frembrǟvge̜s Sōn Ner has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Frembrǟvge̜s Sōn Ner’s streets. A look around Frembrǟvge̜s Sōn Ner has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Frembrǟvge̜s Sōn Ner long.

Civic Infrastructure

Frembrǟvge̜s Sōn Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Frembrǟvge̜s Sōn Ner.

Frembrǟvge̜s Sōn Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Frembrǟvge̜s Sōn Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Frembrǟvge̜s Sōn Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Frembrǟvge̜s Sōn Ner's public wards, blessings, and other arcane systems.

Frembrǟvge̜s Sōn Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Frembrǟvge̜s Sōn Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Frembrǟvge̜s Sōn Ner's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Frembrǟvge̜s Sōn Ner the milk never sours.

The Bat Swarm, Underworld near Frembrǟvge̜s Sōn Ner are known to be more aggressive than normal.

Frembrǟvge̜s Sōn Ner's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Chronomancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4234 m2
    • Cattle and Similar Creatures: 260
    • Poultry: 3129
    • Swine: 208
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 104

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

307 of Frembrǟvge̜s Sōn Ner's population work within a Foundational Occupation.

674 of Frembrǟvge̜s Sōn Ner's population do not work in a formal occupation, but do contribute to the local economy. 62 (6%) are noncontributers.

Points of Interest

Frembrǟvge̜s Sōn Ner has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

The center of Frembrǟvge̜s Sōn Ner's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Frembrǟvge̜s Sōn Ner. One of Frembrǟvge̜s Sōn Ner's local festivals commemorates this miracle.

History